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Paradise Lost
Paradise Lost is a forum dedicated to the Bioshock videogame series and the Role Playing community. If you enjoy intellectual videogame discussion and roleplaying with a Bioshock twist, Paradise Lost is your forum.
We have a new forum! http://paradiselost.ipbfree.com
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Number of posts : 91 Registration date : 2009-02-04 Age : 34
Subject: Rule Updates Wed Mar 18, 2009 1:18 am
This is just so everyone can keep track of any alterations I've made to the rules. If you've already read them, and something pops up in this thread, you can come here to make sure your understanding is current without scanning all the rules again ^_^
AspirationRealized Think Tank
Number of posts : 91 Registration date : 2009-02-04 Age : 34
Subject: Re: Rule Updates Wed Mar 18, 2009 6:51 pm
-Items from the Kashmir Restaurant and Farmer's Market Location Bonuses are now marked; (KR) and (FM) respectively. Example: 123 Beer (KR). You can only hold two marked items from one location at a time in your Effects or Cache (which adds up to four total marked items, two from Kashmir Restaurant and two from Farmer's Market).
-Several changes to the Attributes: Ryan players get three clips of standard ammo with their lesser weapon, Neutral players have Three First Aid Kits and Three EVE Hypos instead of Two.
-EVE and turn considerations for Telekinesis and Teleport have been updated.
-Update to sig form and combat form:
AspirationRealized wrote:
Signature form and combat form will be combined once in a RP. If you are in an Event or War you combine them at the beginning of your very first post. If in a Freelance conflict happens you combine them at the beginning of your next reply (your first reply after a battle has started).
Simply paste your signature form at the bottom of your post, and then add your combat form as you normally would. This is for record purposes so looking back on a thread you can tell what your signature was (signatures constantly change and so must be documented in this way). You only need to post your signature once; afterwards just post your combat form.
Example:
-----------------------------------------
Name: Johnny / Class: Standard Gene: Plasmid(4/6): Telekinesis, Incinerate!, Insect Swarm, X / Physical (1/4): X Combat (3/4): Static Discharge, Machine Buster, Armored Shell / Engineer (0/0): Weapons:Pistol, Shotgun
[Fine EVE 2/5] 2 First Aid Kits, 3 EVE Hypos, 1 Coffee 3 00 Buck, 2 Pistol Rounds
Pending...
EVE and turn considerations for Electro Bolt and Winter Blast; specifically elemental location bonuses and their influence.
AspirationRealized Think Tank
Number of posts : 91 Registration date : 2009-02-04 Age : 34
Subject: Re: Rule Updates Thu Mar 19, 2009 2:47 am
Temporary stun message added to Genetic Modifications, for Electro Bolt and Winter Blast.
This is the best system we can come up with at the moment :/
Stun
Normal: The opponent, when successfully hit, is stunned for the count of one action. This stun is interrupted when they are hit. While stunned they are completely open for one attack from anyone. If your opponent is stun, you can choose to use the oppurtunity to recover, and the stunned opponent cannot interfere with it. As you know there are two actions in one turn (attack or recover). If you stun your opponent with your first action, you can get a free shot with your second attack, or you can get an uninterrupted recover. If you stun them with your second action, and no one strikes the stunned opponent before their turn, their first action is void because they are stunned (meaning they only have one action in their next turn, not two).
Location Bonus Increase: The opponent, when successfully hit, is stunned for the count of two actions. If you stun them with your first action, and attack them with your second action, they are STILL stunned for one action in their next turn. If you stun them with your second action and they are not attacked until their next turn, both actions are stunned and their turn is void (if you are stunned this badly you can only describe your character lighting up like a christmas tree or being cryogenically frozen in the reply, and make no movements).
Location Bonus Decrease: If your plasmid is negatively influenced by the Location Bonus, you can no longer stun. Electro Bolt still does damage to characters standing in water, Winter Blast still slows opponents down for one turn.
'Name's Augustine, though most people find that August is a lot easier to type. I've been looking for a nice Bioshock RP site for awhile, so it's nice to finally find one (: Not too sure about the activity, though.. but I'm not quick to judge.
im kind of new to this rping thing so, sry Judas but im going to copy your way of introduce yourself..if you dont mind.
My name is Alexander, but you can call me Alex , or Zander.
Bioshack has to be one of my top 5 games of all time...It's my first
I have some rping exp. from redwolf.freeforums.org..but not much
Top Game(s) of all time (for me)
1.Bioshock!
2.Gutiar Hero/Rock …
My name is Matthew, but you can call me Matt, or Judas.
I have been scarred for life by Bioshock. It is probably the best game ever created.
I also like Guitar Hero/Rock Band, Fallout 3, Halo, Maple Story, and various other games.
I have a question.
Where is the Paradise Lost roleplay?
I'm starving so I'll get to the point;
New here, found this website thanks to youtube. (Yes, someone has indeed advertised this website on youtube), and decided to check it out.
RP History: Been in a couple of websites but due to people having "God Mode" like abilities; I decided to stop RPing for a while.
Big fan of Bioshock and can't wait for the next one.