-Plasmids-Plasmids are active genetic modifications, or mods that are willed to use.
Electro BoltThe veins in your arms and hands surge and glow with energy. Blast foes to stun them where they stand for a short period of time, providing an opportunity to capitalize with a better attack. The attack does damage, rather than just stun, if the target is standing in or covered with water. Also useful for downing aggressive security elements, allowing time to hack them, but in Paradise Lost it takes multiple blasts to disable them. With the Electric Flesh tonic, damage to wet enemies and to security elements is increased.
See stun message below!
"Stun your foes with 1,000 volts! Shock them in water to deal damage!"
Incinerate!The flesh on your arms and hands burn with small bursts of flame. Snap your fingers and light enemies aflame. You can catch on fire more specific parts of their body with smaller bursts, or catch their whole torso on fire with a large explosion. Fire will spread to others, including yourself. Intensify the heat with multiple blasts at a time or with the Human Inferno tonic.
"Light your enemies on fire with just your finger tips!"
Insect SwarmYour hands sprout hive-live growths with hornets crawling in and out from the holes in your flesh and along your fingers. Release a swarm of genetically enhanced hornets to surround and attack multiple enemies, distracting them in the process. Good for finding people in hiding, as the bees never mistake a dead body.
"Nothing clears a room like swarms of stinging hornets. (Warning: not recommended for users with allergies.)"
Security Bullseye (Note: Hackers only)
Manifests as a blue ball of liquid created from your blotched flesh. When thrown at an enemy, any unclaimed security elements are more likely to spot and inflict their wrath upon him or her. Useful for hackers who want to use security bots and turrets before they can access them.
"Are those pesky security cameras getting you down? Simply tag your enemies with our photoelectric insects and those cameras and turrets become your best friend. Splice Security Bullseye today!"
Target DummyCreates an image "clone" of yourself which can be set at any location within eyeshot and mimics your movements exactly. It is extremely convincing, but if it is attacked, touched, or even if a bullet goes through it, it is dissipated. Use to confuse and distract your enemies.
"Enemies on your back? Distract their attention with a helpful decoy. They take the heat... so you don't have to!"
TelekinesisMove objects with your mind, guiding with your hand. You are not limited to pick up/block and throw here in Paradise Lost. Move it where and how you want to. Things that aren't bolted down can be used, but you're limited to one object per use of EVE. Animate objects, ie, living people, cannot be picked up upon because their own brain waves interfere with the telekinesis. Hold objects in front of you to block bullets, but you cannot catch and fire bullets back. From Teddy Bears to Big Daddy Corpses, grab them, launch them.
Picking something up costs no EVE, so Telekinesis can effectively grab things and bring them to your hand at no cost (like thrown Spider Hooks for example). However if you throwing something, or holding something that is stressed (in other words, using held objects to block) costs one EVE per use.
"Pick up big stuff with your mind. Throw them at your enemies. What else do you need to know? "
Winter BlastSevere frostburns cover your flesh, with icicles jutting imposingly from your knuckles. Much like Electro Bolt, Winter Blast freezes people in place, embalming them in ice. Unlike the game, we won't be shattering people in Paradise Lost. However, the effects of Winter Blast don't wear off once the victim can move. The opponent moves slower their next turn, after they've thawed, as the ice's grip takes time to release their body.
See Stun message below!
"Freeze your enemies, shatter them into a thousand pieces."
Sonic BoomSend enemies flying with a sudden sonic blast. Has the capacity to knock multiple enemies off their feet, but unlike other plasmids, one use requires and consumes a full hypo of EVE in your system. Not powerful enough to move an active Big Daddy very far. A hurricane in your hands.
"Send your enemies back with hurricane force, watch as they bounce off the walls"
TeleportRun forward and disappear in a cloud of rose petals. Reappear anywhere within eye sight. Good for getting out of a jam - fast. You must appear and reappear in one turn, takes one attack and one use of EVE. Not effective for dodging attacks, as it takes too long.
"Get there in a hurry."
Stun
Normal: The opponent, when successfully hit, is stunned for the count of one action. This stun is interrupted when they are hit. While stunned they are completely open for one attack from anyone. If your opponent is stun, you can choose to use the oppurtunity to recover, and the stunned opponent cannot interfere with it. As you know there are two actions in one turn (attack or recover). If you stun your opponent with your first action, you can get a free shot with your second attack, or you can get an uninterrupted recover. If you stun them with your second action, and no one strikes the stunned opponent before their turn, their first action is void because they are stunned (meaning they only have one action in their next turn, not two).
Location Bonus Increase: The opponent, when successfully hit, is stunned for the count of two actions. If you stun them with your first action, and attack them with your second action, they are STILL stunned for one action in their next turn. If you stun them with your second action and they are not attacked until their next turn, both actions are stunned and their turn is void (if you are stunned this badly you can only describe your character lighting up like a christmas tree or being cryogenically frozen in the reply, and make no movements).
Location Bonus Decrease: If your plasmid is negatively influenced by the Location Bonus, you can no longer stun. Electro Bolt still does damage to characters standing in water, Winter Blast still slows opponents down for one turn.
-Tonics-Tonics are passive genetic modifications, or mods that are active whether you think of it or not (just like you can breathe without focusing on it).
Physical TonicsAcrobatYou can almost fly through the air you can leap so far. Perform backflips and dizzying aerial feats effortlessly. Olympic gymnastic skills in a bottle! Splice with Spider Walk to leap to the ceiling and cling to it effortlessly!
Booze HoundYour body can now proccess alchohol and convert it to the same healing solution from Health Stations and First Aid Kits. Feel your vitality renewed with every sip; drinking to your health has a new meaning!
"Take full advantage of Rapture's distilleries and vintners. Drink to your health with Booze Hound!"
Natural Camouflage When you relax and stand completely still, your body takes on the image of what's around you, effectively making you completely invisible. However, any movement, even to attack from where you're standing, will make you appear visible again. Great for hiding. However, the fact that you must be moving to be seen has caused splicers who use it to develop "nervous ticks" such as tapping their fingers, to remain visible when they want to in polite company.
"Need some peace and quiet? Splice in Natural Camouflage, stop moving, and just fade away. Remember, not seeing is believing!"
Wrench Jockey*
Increases general strength, with emphasis on the upper body. Your muscle fibres have increased in endurance and power, but there are no physical changes to muscle mass. You'll feel like you can break skulls with a spoon.
"Wrench Jockey bulks up your upper body, allowing you to wield club-like weapons with unprecedented skill and power!"
SportsBoost*
Faster, Stronger, Better. You will run faster, and swing faster with melee weapons. The fast twitch muscles in your body have all been enhanced, making it easier to execute movements the nanosecond you conceive them. Achieve a lifetime's worth of fitness development in a few minutes by splicing SportsBoost, and perhaps the favor of the opposite sex as a result.
"In today's dangerous times, it never hurts to be a little faster, a little quicker on the draw. Remember, you don't have to outrun the crazed Splicer - just your neighbor!"
*NOTE: You may only use one of the Physical boosting tonics SportsBoost or Wrench Jockey, at a time.
Spider WalkGo places others can't with Spider Walk; the walls and ceilings are your playground. Cling to any surface effortlessly, drop down on unsuspecting enemies. Splice with Acrobat to leap to the ceiling effortlessly, rather than crawl up the wall to get there. A free pair of Spider Hooks with every purchase, to climb faster!
You cannot wear shoes when you climb, as this tonics alters your feet to easily cling to surface and you must be barefoot. You must have three limbs in contact with the ceiling to remain there, giving you one free hand to attack with from the ceiling (if you're using the Spider Hooks, just jam one into the ceiling to free one hand). This means you are limited to the Knuckles, Spider Hooks, Butcher's Knife, The Tool, Wrench, and Lead Pipe as Melee Weapons and the Pistol as ranged weapons. With one free hand you can use plasmids.
Combat TonicsArmored ShellThe tissues of your body becomes more resilient, reducing the influence of bullets or bludgeoning on your health. Make guns and wrenches less effective against you, save on First Aid Kits.
"Useful in any hazardous situation, Armored Shell offers fantastic protection against life's bumps and bruises. Don't be a softie -- use Armored Shell now!"
Electric Flesh**
The veins in your body take on a faint blue glow, the intensity waxing and waning to your pulse, though barely noticeable. You are more resistant to shock damage, and only barely stunned by Electro Bolt shots. You are also more capable of longer stuns and more powerful damage when using Electro Bolt on wet opponents. Your melee weapon also deals shock damage.
"Supercharge your body with Electric Flesh, the ultimate in electricity enhancements. Insulate yourself from harm with the new Electric Flesh! "
Frozen Field**
Your skin pales, slight frostbite evident as your skin feels icy cold to the touch. You are more resistant to ice attacks, thawing much quicker than you would otherwise, the slow down not withstanding one full turn. You also freeze enemies for longer when using Winter Blast.
"Leave your foes out in the cold with Frozen Field!"
Human Inferno**
Your blood runs hot, warmth rising from your body like invisible flames and your skin is tinged red as if slightly burned. You are more resistant to fire attacks, Incinerate!'s flames will die much faster rather than persist when your clothes and flesh are alighted. You will also do more damage, blasts spreading like wildfire, when you summon the flames yourself.
"Human Inferno -- the hottest Tonic in Rapture!"
8*NOTE: You may only use one of the elemental tonics, Electric Flesh, Frozen Field, or Human Inferno, at a time.
Machine BusterThis tonic gives you knowledge on where to strike security elements. Make bots, cameras, and turrets victims to your knowledge of violent disassembly, and destroy them quicker.
"In today's automated environment, you may find yourself up against hostiles not made of flesh and blood. Machine Buster gives you the edge you've been looking for against metal-plated antagonists. "
Security EvasionCreates a slight interference around you, like an "aura" from which only security elements are effected. Cameras, turrets, and bots take longer to recognize you as the enemy, but you're not completely invisible. Less effective when struck by Security Bullseye. It takes you two turns to be found by Security Cameras or other Security Elements, giving you more options to defeat them.
"Has a rival faction set up Security Cameras and Turrets where you need to go? Security Evasion adjusts the thermal signature of your epidermal layer, confusing cameras and turrets and delaying their response."
Engineering Tonics Check
Gene Bank Hacker Considerations !
Note: being a hacker and opening the Engineering account gives you the ability to hack all security elements and vending machines (excluding Gatherer's Gardens, Power to the People).
SafecrackerAttain knowledge of the inner workings of smaller more intricate locks, such as those on safes, and the number code locks on doors. Get to places other people can't.
"One of Hacksmart's more popular offerings, Safecracker lets you into the places that THEY want to keep you out of. Splice it now, and get Hacking!"
Shorten AlarmsAlarms end quicker, bots lasting one turn instead of two. This effect also extends to anyone else on your team who is detected and sets off an alarm.
"What sound is more ominous than a yammering security alarm? With Shorten Alarms spliced, your personal EM signature becomes altered to interact uniquely with alarm sensors, shortening the period until you'll be free and clear. "
Speedy HackerHack two things in one turn, provided they are in reasonable running distance of eachother. Save time, hack more!
"The most popular of the HackSmart line, Speedy Hacker buys you the time you need to Hack any electronic device. Time is on YOUR side with Speedy Hacker!"
Vending ExpertThe lesser cost you get from hacking vending machines just got lower. Knock it down to half off instead of 75%.
"Splice Vending Expert to hack away prices!"
Hackers SurpriseTinker with one of the devices you hacked and set a trap inside of it for the poor soul who tries to convert it. When this security element is disabled it becomes something of a proximity mine... when someone approaches to loot it or hack it it will either explode or react in a different way depending on what kind of machine it is (see Security Elements for details). Sabotaging something you've already hacked takes one hack or one turn (one half of a turn if you are using Speedy Hacker).